Operating outside the normal flow of combat, these special effects allow you to break the fundamental rules of the game, construct unstoppable engines, and systematically dismantle your opponent's strategy piece by piece
This green-white enchantment is great for go-wide decks, since it's an "anthem" that grants +1/+1 to all friendly creatures
You can cycle big creatures to have quality fodder, or you can have The Mimeoplasm be a copy of */* creatures that get bigger with more cards in graveyards
Sorcery speed means that you cant use it defensively in the same way you might use an Arachnogenesis, but it does the job just as well
As clever as it may be, drawing a picture of yourself doesn't count as drawing yourself in this context
The first two times, I chocked it up to PSA negligence