For instance, a Supporter card like Professors Research allows you to discard your hand and draw seven new cards, which is excellent for finding key components but requires careful timing to avoid discarding vital resources

Before I go into more detail about U/W Spirits and why Im a fan of the deck, heres my latest decklist, which Ill be referencing throughout the article: Creatures (31) 2 Phantasmal Image 2 Geist of Saint Traft 4 Drogskol Captain 4 Rattlechains 4 Spell Queller 4 Selfless Spirit 4 Mausoleum Wanderer 3 Remorseful Cleric 4 Supreme Phantom Lands (21) Spells (8) Also, heres a Bant Spirits decklist for reference, courtesy of Johnathon Schrader, who finished first at the StarCityGames.Com Invitational Qualifier in Roanoke, Virginia this past weekend: Creatures (30) 1 Birds of Paradise 4 Noble Hierarch 2 Phantasmal Image 4 Drogskol Captain 4 Rattlechains 4 Spell Queller 3 Selfless Spirit 4 Mausoleum Wanderer 4 Supreme Phantom Lands (22) Spells (8) As you can see, the reason to add green to the Spirits deck is to play Collected Company, an instant-speed threat that pairs nicely with the flash creatures from the Spirits deck

You can do that each turn, power it up with Electricity Generator [Scarlet and Violet], and theme a whole deck around that
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The artwork was illustrated by Naoyo Kimura
8 Imperial Order Renders All Spell Cards Useless Release Year (Japan): 2000 Release Year (North America): 2002 Card Type: Trap When the acclaimed TCG released Imperial Order , it transformed decks into instant powerhouses