Presumably, you can also take things out of those worlds due to the appearance of the magical object in Ariels artwork, along with item cards such as the Stolen Scimitar and the Scepter of Arendelle
While not guaranteed to always be in play, the prevalence of Orcish Bowmasters certainly doesnt help with this
While the number written on the top right hand corner is the CMC as far as the game rules are concerned, for figuring out how many lands we need in a deck, what we are actually looking for is how much it will cost us to cast the card
So, feel free to imagine these inclusions as any number between 1 and 3, for I've already covered all the possible combinations in my mind at least once
There's so many cool tools available to pilots at this level of play, and so much room for skill expression
You get to take a peek at the top card of your deck, putting it directly into play tapped if it's a land or into your hand if it's anything else