Why these Lorcana cards
The cards have a foil decoration that is very similar to Enchanted cards, but they dont have the Enchanted symbol just the promo one
Its main goal is to reach 20 Lore by stacking Ambers team-focused quests with Emeralds evasive glimmers, which sneak past defenses to score points quickly
More recently, there was a set that went for around $19,000 in January and a designer-signed set (on the box) that sold for $15,000 in February
This theme works on three levels: Payoffs (i.e., Judge Magister Gabranth, Al Bhed Salvagers) Sacrifice outlets (i.e., Phantom Train, Namazu Trader, Ahriman) Fodder (Hecteyes, job select equipment, Rufus Shinras poor disposable dog) A good WB deck has a healthy mix of all three, plus lots of strong removal spells like White Auracite and Sephiroth's Intervention
Across a number of games at Gen Con, it was this change in focus from fighting to racing that became my first big realisation that Lorcana is far more than I cynically expected from a Disneyfied TCG