The set is surprisingly light on broken mythics, or at least splashable ones
Custom MTG card creation involves deciding on card types, casting costs, creature abilities, and power levels, along with adding personalized artwork and flavor text to bring the card to life
With that being said, there are some interesting options that simply take too much effort to pull off unless you switch objectives and go for the best story
Before I get into it, let me show a quick table comparing lands people run in tournament decks and what the equivalent would be in Commander decks: For tournament decks, 22 lands is the bare minimum unless your deck is very aggressive and made up nearly exclusively of one-drops
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