It helps that white is one of the better colors at keeping its stuff on the board with Reprieve and Teferi's Protection, reducing the risks you need to take to get the pump to happen
Theres additional trope space we can play in as well that the setting brings to the game, and we love designing cards to our settings. Endless Punishment highlights the potential for this trope space to open doors for more creative design that doesnt have to be a perfect fit for the overarching group slug deck
The X in the casting cost applies to damage and the number of creatures you target, giving you the flexibility to wipe a board however you want while leaving behind a powerful Enchantment
Just like Solemn Simulacrum is heavily played in Commander to ramp, this could be making the cut in the same decks to exchange a colorless spell for a land
It's definitely a more challenging build for me because Faeries aren't really combat-based, which tends to be my favorite win condition
Since its a mono-colored deck, those Arena wildcards dont have to go towards lands, unless you're like me and splash blue with Steam Vents and Riverpyre Verge to play Scalding Viper