They won't get more powerful if more than two permanents entered the battlefield under your control in a turn
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Here is a good general breakdown for a well-balanced deck: 1 Cost Cards: One or Two 2 Cost Cards: Seven or Eight 3 Cost Cards: Five or Six 4 Cost Cards: Three or Four 5 Cost Cards: Two or Three 6 Cost Cards: At Most One These are just general guidelines, and these numbers can be flexible if you think of a strategy that will work well
Ive seen versions of this deck that lean pretty heavily into the land destruction space, which red does support you in, but your friends wont
If your opponent has Detention Sphere, they can remove your Oblivion Ring with it, but they couldnt remove your Detention Sphere, so Detention Sphere is both better and worse in ways that generally seem to balance out
The good news is that the body itself is fine and helps to slow down the opponent while we wait to get our expensive mid and late game online