Troves do come with their down side in that they are limited on space and if you have a lot of cards, and as the core constructed set grows, then Im liable to run out of room (but maybe that will be an excuse to buy more troves)
What will usually happen is the benefits of all your different cards wanting to do the same thing will begin to compound, and soon you'll find yourself sporting an eight point lore gap ahead of your opponent
Even if you can't steal the game in a few turns, Belle is immensely helpful for generating much-needed resources
For me, the best place to start in order to have a taste of these new rule are the new Archazias Island Starter Decks: Feathered and Feared (Amethyst-Steel) and An Inventive Pair (Ruby-Sapphire)
Using this with Lost in the Woods can protect your characters for a turn, We Dont Talk About Bruno removes threats, and Youre Welcome does the same or draws you a song for Ariel this turn
Brawl Legal Vintage Legal Timeless Legal Commander Legal Pauper Not Legal Oathbreaker Legal Penny Legal Toolbox Buy This Card Notes and Rules Information for Zell Dincht: The effect of Zell Dincht's first ability is cumulative with similar effects