Then each opponent who lost 3 or more life this turn faces a villainous choice You draw a card, or that player discards a card
They represent a small portion of my overall "portfolio" of cards, and more importantly, ones that I am comfortable losing money on as one may expect out of an alternative investment such as this
And then at level three, that top-card becomes two generic mana cheaper to cast
In my last event with the Jund build I ran into a ton of creature/token and graveyard strategies, so Charm might actually be mainboardable in the current meta
I narrowed down my list quite a bit, to the point where I left off perfectly viable cards that Im sure plenty of players have had success with
Its especially powerful when you get rid of a basic or a land that ETB and does something and your opponent loses a tri-land or bounce land