For example, if you have a 1/1 creature that's getting +2/+2 for whatever reason, you get to add two +1/+1 counters to that creature, making it a 5/5
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Creatures (28) 4 Elvish Mystic 4 Rattleclaw Mystic 1 Icefeather Aven 1 Sagu Mauler 4 Stratus Dancer 4 Den Protector 4 Deathmist Raptor 4 Ire Shaman 2 Ainok Survivalist Lands (22) Spells (10) The red splash gives us Ire Shaman, a strong card in its own right, which fits into our strategy in a number of ways
A +2/+1 boost can eventually get outclassed, especially if you dont have Evasive creature, so, the swords ability to just turn into one will definitely come up, though I think a lot of the time, you might prefer to keep it as an Equipment
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Concerned you won't have the firepower