Lo and Li, Royal Advisors were clearly made to support Persistent Petitioners decks, though its odd that the payoff for milling your opponents is to pump your team
One of the issues throughout the games history is that Auras were bad because you could easily get two-for-oned by removal spells
I wasnt able to contribute as much as I wouldve liked, but was fortunate to be able to hear a lot of great points and perspectives, many of which Ill share through the article
Honestly I'd have expected more equipment but it's still a fine baseline
The systems are: Commander analysis 3-layer evaluation of your commander's power Card classification categorizing every card (fast mana, tutors, interaction, removal, card draw, ramp) Game Changer detection checking against the official 53-card list Combo detection integrating with Commander Spellbook's API Synergy analysis scoring 14 strategic axes for enabler/payoff density Card quality scoring using EDHREC popularity data from Scryfall Soft score calculation combining all signals into a 075 score with archetype modifiers Each system can independently floor the bracket (force a minimum) or contribute to the weighted soft score
Alpharael, Stonechosen Im not really seeing it with this stat line at this cost, but people have pointed out how easy it is to take a player out with Alpharael, Stonechosen and a life loss doubler like Wound Reflection