By going wide with Pirates, you can have a surge of lore that, if not outright win you the game, will have enough of an impact to make it almost impossible for your opponent to catch up
For five mana, you get a Red 4/3 with the ability to really mess up everyones creature-based game plans
You are stuck playing mono-black, which means you probably arent going to run a bunch of faeries unless youre really dedicated
The key features of Auras were: Could be attached to any permanent or player it specified (with the Enchant X rules text) Couldnt be moved or removed from that permanent or player once placed Went to the graveyard if the permanent it enchanted changed zones They played in fun spaces with these early years, making things like blessings and curses and strange mind magicks A lot of blue enchantments that dealt damage Weird times
They focus on various themes, formats, and strategies
This, in turn, can be used to gain card advantage throughout the course of the game, search for your finishers, and ultimately kill your opponents, more often than not all at the same time