Here's how the time shifts if a creature or spell isn't specifically changing the time of day: When it's daytime: if a player plays no spells during their turn, it becomes night next turn When it's nighttime: if a player casts at least two spells during their turn, it becomes day next turn It's a cool way of realizing the werewolf fantasy but keeping track of this while playing in paper will be a challenge
In fact, its my favorite (deserving to me explored more in future sets), although modular is kind of cool
Flawless Maneuver, Heroic Intervention, Teferi's Protection etc
Luffy (SEC) [OP15-119] Market: 3,800 / Buylist: 3,000 The Hype: An aggressive Rush card that punishes opponents for manipulating life
It needs refinement like any of the precons
For example, Battle at the Helvault goes over the events that led to the destruction of the Helvault during the original Innistrad storyline