Right now I'm stuck trying to decide how to code yes/no dialogue boxes, which also means answering the question of how to handle text in columns and/or rows, or at least making a temporary solution for the yes/no dialogue boxes and worrying about the columns and rows later
Pairwise log-rank tests with adjustments for multiple testing revealed two significantly different survival distributions: Base Set 2 vs
Adventurer's Inn Balamb Garden, SeeD Academy Baron, Airship Kingdom Capital City Clive's Hideaway Cooking Campsite Crossroads Village Eden, Seat of the Sanctum Forest Gohn, Town of Ruin Gongaga, Reactor Town Guadosalam, Farplane Gateway Insomnia, Crown City Ishgard, the Holy See Island Jidoor, Aristocratic Capital Lindblum, Industrial Regency Midgar, City of Mako Mountain Plains Rabanastre, Royal City Sharlayan, Nation of Scholars Starting Town Swamp The Gold Saucer Treno, Dark City Vector, Imperial Capital Wastes Windurst, Federation Center Zanarkand, Ancient Metropolis
There's also a separate subset called The Big Score, giving you a peek at what everyone's scheming after
When Shiva, Lady of Frost enters the field, choose 1 Character opponent controls
So it occurred to me, as excited as I was about brewing up a cool Saga deck around a (now quite reasonably priced) new commander, others might be excited as well