I put it into Unglued 2 but the project was put on hiatus soon after
Plus, it can be a fun commander to build around max speed, because it starts your engines on turn 2
This pair aren't normally going to be in the same deck, but they are both in the same genre of dork - making a Merfolk beater with big card flow attached for 6 or 7 mana
This comes back to the True ConvictionTrue Conviction debate, and I think the answers pretty clear: unless youre playing 40 nonbasics with Alpha dual lands mixed in, the mana wont be good enough
Mtg best mana ramp cards - Google Search | Campo de batalha, Grimrio, Rpg fantasia Skip to content When autocomplete results are available use up and down arrows to review and enter to select
All three of them could be #1, though