If you have a lot of mana, you can keep doing it, looping Talents and Boomerangs, ensuring an insane end game situation
Acrobatic Maneuver
Lumra, Bellow of the Woods Big bear Lumra, Bellow of the Woods does so much and enters as a huge monster that should be way bigger than a 6/6 if you've done any fetching or Harrow business
Kamiz doesnt even have to attack for this ability to trigger
Absolute Virtue Aettir and Priwen Ancient Adamantoise Buster Sword Clive, Ifrit's Dominant Cloud, Midgar Mercenary Cloud, Planet's Champion Dark Confidant Emet-Selch, Unsundered Esper Terra Gogo, Master of Mimicry Hades, Sorcerer of Eld Ifrit, Warden of Inferno Kefka, Court Mage Kefka, Ruler of Ruin Lightning, Army of One Nibelheim Aflame Sephiroth, Fabled SOLDIER Sephiroth, One-Winged Angel Sephiroth, Planet's Heir Summon: Bahamut Summon: Knights of Round Terra, Magical Adept Traveling Chocobo Vivi Ornitier Y'shtola Rhul Yuna, Hope of Spira
Voyaging Satyr + Sculptor of Winter Voyaging Satyr and the slightly harder to use Sculptor of Winter are totally fine mana dorks that are particularly handy in enchantress decks loaded down with aura-based ramp la Utopia Sprawl