Most of the tribal cards in Cube need to be good enough on their own, like Siege-Gang Commander and Graveborn Muse, or need to make it so that using your picks on the tribe and places in your deck are worth it
Mechanically, theyre just like the non-Enchanted versions of each cardbut their artwork and Enchanted symbol set them apart
Lagomos, Hand of Hatred Manos, the Hands of Fate err, I mean, Lagomos, Hand of Hatred makes for a pretty fun card to have in aristocrats and sacrifice decks
Based on the current Magic economy, I cannot name a single thing in the entire world that is as easy to counterfeit as a Magic card that would provide a higher rate of return
FromTheShire: I fucking love this card, and not just because I'm a monster who wants to Living Land and then Elesh Norn, Grand Cenobite
Mystical Teachings is solid at getting the tools that you need while also tutoring up Dralnu, ensuring that you never actually run out of cards