You'll often be able to cast Hour and then immediately start rebuilding your board, while it's doubtful that you can convince any smart person to assist you with more mana than you actually need to cast Play of the Game, so chances are that board clear is all you're doing on your turn
You still can of course, but planeswalkers, Stax, and decks with win conditions that thrive simply by biding their time (Darksteel Reactor and Azors Elocutors anyone?) are also very viable options here
Tawnos, Urzas Apprentice Tawnos, Urza's Apprentices doubling an artifacts activated ability or triggered ability can be pretty powerful
BORDERLESS SCENE C 0333 Abomination, Terrifying Titan BORDERLESS SCENE U 0334 Avengers Tower BORDERLESS SCENE U 0335 Spider-Man, To the Rescue BORDERLESS SCENE U 0336 Doctor Doom BORDERLESS SCENE M 0337 Cosmic Cube BORDERLESS SCENE M 0338 Thor, God of Thunder BORDERLESS SCENE M 0339 Mjlnir, Hammer of Thor BORDERLESS SCENE M 0340 Blazing Crescendo BORDERLESS SCENE C 0341 Avengers Assemble
Innistrad: Crimson Vow Tokens Price Guide Market prices in USD for Innistrad: Crimson Vow Tokens cards (Magic: The Gathering), tracked on TCG Stacked and updated regularly
The reason is explained in this article, but the general reason is that lands are best for casting your commander and ramping, outside of that they have very little function