This slots into Varina and Wilhelt builds for sure, but it could just be a great commander in its own right
It pairs well with burn cards found in red (such as Choco-Comet), while the black half of the archetype can handle taking care of problem creatures through removal or forced sacrifice (such as Cornered by Black Mages)
The Jurassic World cards tie in with Lost Caverns of Ixalans influences drawn from both the planes dinosaur-centric fauna and Meso- And South American cultures, which will inspire borderless cards with Gods of Ixalan variant artwork and a returning neon ink finish first seen in Kamigawa: Neon Dynasty for rarer lands
Key Cards The Seven Dwarfs With 17 individual Seven Dwarfs in this deck, you will consistently be drawing and playing Dwarfs every game
Ignis Scientia Ignis is an interesting take on the Farhaven Elf type formula, trading a whole search for the ability to grab any land, along with the ability to make food tokens from whatever has been slain on the board
If any color should have a revamped Crossroads (the old version was an enchant world a mechanic we didn't make any more) it should be red