The two remaining good options are Peri Brown and Romana II
Once per turn, if a monster(s) with ATK higher than this card is Special Summoned to your opponent's field (except during the Damage Step): You can make this card gain 700 ATK until the end of this turn
While 30 damage isnt much, Night Bind only costs one Energy to use and stops your opponent from using the Energy Zone on their Active Pokemon
Zo-Zu is nasty if you use him as your commander, guaranteeing you always have him for turn 3, right on the curve for getting under the good ramp spells
Now, you can build around this, but it's a bit of a drawback to have to keep casting your six-mana commander if your opponents happen to be running three of Magic's five colours
Battles in Pokmon TCG Pocket take place in either PvP or Solo, but both require strategies to win, making using the most effective cards to build the best possible decks key