Much like other initiative creatures, it takes the initiative when it enters the battlefield, so it is effectively a 3/3 creature the turn you play it
Aurora, Dreaming Guardian Protect your characters from being banished Sleeping Beautys princess is the ultimate support card in The First Chapter, coming in strong with the power to grant Ward to all of your other characters on the field
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I feel like for Crackle to be successful we need to really sell the idea of alternate reality, and I think that by far our most powerful way to do that is the sixth color
You can use this politically by offering card draw to other players or negotiating deals in multiplayer
Instead, every story is new, and while they arent canon to the individual universes, theyre ideal for a trading card game that has aspirations of being around just as long as some other iconic names in the space