The archetypes whole edge is that few decks run enchantment hate but the moment someone casts Back to Nature, Calming Verse, or Farewell (exiling enchantments), your board evaporates all at once
At the start of your turn, if you have any assembled Contraptions, move the CRANK
Then exile it.) Sorcery Infiltrator il-Kor Shadow (This creature can block or be blocked by only creatures with shadow.) Suspend 2 (Rather than cast this card from your hand, you may pay and exile it with two time counters on it
According to Wizards of the Coast, this card was subtle, but powerful and the benefit that it provided came at too low a cost. Due to the probe functioning as a cantrip (draws a card) and costing a single Phyrexian mana, it allowed players to peer into their opponent's hands for the often negligible cost of two life
The same is true of Modern Elements deck that plays Fury, Solitude, and the like
Talk about doing a lot of work for two mana value