This makes Lucky Dime an essential item card for Sapphire strategies
For example, Clever Impersonator is not a god in your hand, but it becomes one if it enters the battlefield as a copy of a god
CARDNAME deals 1 damage to you to Pay 1 life, T: Add C or D to your mana pool. While mechanically they are slightly different (You can prevent the damage from the current versions), I like the shorter, snappier template
Generally, I think you'd just rather have the cycling lands, but it's easier to keep these around and have use for them in a pinch later if the need arises
Once all those time counters fall off, you get to cast Atraxi Warden for free and give it haste for the turn
Our only tribal payoffs are Adeliz, the Cinder Wind (which is almost good enough by herself) and the ability to play Wizards Lightning in our deck