You have to build around it though, and cards like Burning Anger only ever appeal to a small subsection of Johnnies
You can tap a bunch of mana rocks then attack with something meaningless like a Thopter to deal a bunch of damage to something and dig through your deck to find your finishers
For example, if a decks highest cost card is 7, players may want to make sure there are at least some cards in each of the costs from 1-6

Mystic Intellect Commander (1) 1 Sevinne, the Chronoclasm Planeswalker (1) 1 Ral Zarek Creature (19) 1 Backdraft Hellkite 1 Burnished Hart 1 Clever Impersonator 1 Cliffside Rescuer 1 Crackling Drake 1 Dockside Extortionist 1 Elsha of the Infinite 1 Gerrard, Weatherlight Hero 1 Guttersnipe 1 Pramikon, Sky Rampart 1 Pristine Angel 1 Pristine Skywise 1 River Kelpie 1 Scaretiller 1 Sun Titan 1 Talrand, Sky Summoner 1 Thalia's Geistcaller 1 Wall of Stolen Identity 1 Zetalpa, Primal Dawn Sorcery (13) 1 Deep Analysis 1 Devil's Play 1 Divine Reckoning 1 Dusk // Dawn 1 Faithless Looting 1 Ignite the Future 1 Increasing Devotion 1 Mass Diminish 1 Mystic Retrieval 1 Rolling Temblor 1 Runic Repetition 1 Sevinne's Reclamation 1 Storm Herd Instant (15) 1 Chemister's Insight 1 Desperate Ravings 1 Fact or Fiction 1 Farm // Market 1 Fervent Denial 1 Increasing Vengeance 1 Leadership Vacuum 1 Magmaquake 1 Mandate of Peace 1 Oona's Grace 1 Prismatic Strands 1 Purify the Grave 1 Ray of Distortion 1 Refuse // Cooperate 1 Think Twice Artifact (7) 1 Armillary Sphere 1 Azorius Locket 1 Bloodthirsty Blade 1 Commander's Sphere 1 Empowered Autogenerator 1 Izzet Locket 1 Sol Ring Enchantment (4) 1 Burning Vengeance 1 Ghostly Prison 1 Jace's Sanctum 1 Secrets of the Dead Land (40) 9 Plains 8 Island 4 Mountain 1 Ash Barrens 1 Azorius Chancery 1 Boros Garrison 1 Boros Guildgate 1 Command Tower 1 Evolving Wilds 1 Exotic Orchard 1 Highland Lake 1 Izzet Boilerworks 1 Izzet Guildgate 1 Myriad Landscape 1 Mystic Monastery 1 Prairie Stream 1 Stone Quarry 1 Swiftwater Cliffs 1 Temple of the False God 1 Terramorphic Expanse 1 Tranquil Cove 1 Wind-Scarred Crag *********** The new cards in the deck are: Backdraft Hellkite Bloodthirsty Blade Cliffside Rescuer Dockside Extortionist Elsha of the Infinite Empowered Autogenerator Gerrard, Weatherlight Hero Ignite the Future Leadership Vacuum Mandate of Peace Mass Diminish Pramikon, Sky Rampart Scaretiller Sevinne, the Chronoclasm Sevinne's Reclamation Thalia's Geistcaller Wall of Stolen Identity .

Another cool Blue card is Sea Gate Stormcaller
An Aura put onto the battlefield this way can enchant any permanent that was already put onto the battlefield, but can't enchant another Aura that's being put onto the battlefield at the same time