This kind of combo-control potential is nothing to bat an eye at if history has taught us anything
Some players, especially competitive players, don't like having to remember the differences between the Standard and rebalanced Alchemy versions of these cards
Grove of the Dreampods might let a player produce an endgame threat early on
Now, surviving creatures with double strike (dealing damage in both steps) and any without first strike assign and deal their combat damage
Flare Cycle The Flare cycle from Modern Horizons 3 consists of five cards that can be cast for free by sacrificing a nontoken creature of the appropriate color: Each of them are perfectly reasonable cards, especially Flare of Denial given the power of free counters and Flare of Malice since it negates the inherent weakness of a two-for-one by removing multiple cards
Perfect for players, collectors, or anyone who enjoys going through a large MTG bulk lot to find useful cards and hidden gems