In my opinion, the strongest things you can do in Mono Red are: "Glass cannon" decks that either quickly pop off and win before opponents can stabilize, like Storm, Krenko, Purphoros, Slicer Crushing nonbasic lands, aka defeating a large chunk of players with a single Blood Moon The problem with these two strengths is that they aren't always the right pick for casual tables
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Number 203 Language English Legal Formats Commander, Legacy, Modern, Vintage Not Legal Formats Alchemy, Brawl, Competitive Brawl, Historic, Pauper, Pioneer, Standard, Timeless Rulings (10/4/2004) Always affects the player and targets one of their opponents
Usually you want one effect and a second is just quite nice
Opt sees very low play in Standard since the exit of Jeskai Control, only seeing some play in Jeskai Superfriends
What form do you have