Granting Ward on top of already valuable effects at least reassures the caster that theyre going to come out ahead on tempo/mana against removal, and aggro decks are always ok to give up cards in trade for that
Other players will surely try to take it from you just as quickly
Given how good Red is at exiling cards for you to play, this is something youre going to be able to trigger in other ways too
When we get around to drafting in about a week, the way to value some of these played off-color will be based on 3 things: Is the format slow enough to play a card that doesnt impact the board
The tenth and 11th cards can be single- or double-faced cards from any rarity, in any of the set's showcase frames, or in a borderless style that sees the card stretch out to the edge of the card
And that's the worst-case scenario, in a 4-player game this could easily be a three for one that leaves you the Human Druid