Each opponent loses X life, you gain X life, and the topmost creature card in your library perpetually gets +X/+X, where X is the number of counters removed this way
Fake cards have gotten disturbingly good
We wanted each plane to fend off the Phyrexians in a means that spoke to what that plane was about
Here are a few cards that either benefit from being in exile, go to exile to be safe from removal, or pull cards from exile like another draw pile
On its own, Verduous Gearhulk is an 8/8 trample for five mana, stats that have zero downside
While this is unlikely to stop a game-ending threat, being able to stop irritating early-game plays for just one mana is not to be underrated