For example, if you attack with a 4/6 Wizard with trample and it's blocked by a 1/1 creature, you can assign 1 damage to the blocker and 3 damage to the defending player
If none of the Illusion characters are turning up, Magical Maneuvers can do their work of returning to hand
Players would always use their "one time," rub their hands together, and tap the top of their deck in hopes of their draw bringing them something nice
Skysovereign, Consul Flagship Skysovereign, Consul Flagship looks busted, but it plays out fairly
White-Black: Go Wide White-black aims to build a sprawling board of tokens and overwhelm opponents through sheer numbers
First off, I should warn you that this example is fairly simplistic and there are plenty of exceptions to the rules we'll be talking about (think of decks like Belcher in Legacy that only play a single land)