I even heard a faint sound of indifference
Crypt Incursion 1 graveyard hate
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Tyranid Swarm Commander (1) Creature (36) Aberrant Acolyte Hybrid Atalan Jackal Biophagus Broodlord Clamavus Deathleaper, Terror Weapon Exocrine Gargoyle Flock Genestealer Locus Genestealer Patriarch Ghyrson Starn, Kelermorph Haruspex Hierophant Bio-Titan Hormagaunt Horde Lictor Magus Lucea Kane Malanthrope Mawloc Nexos Old One Eye Purestrain Genestealer Ravener Screamer-Killer Sporocyst Termagant Swarm Tervigon The Red Terror Toxicrene Trygon Prime Tyrant Guard Tyranid Harridan Tyranid Prime Venomthrope Winged Hive Tyrant Zoanthrope Instant (4) Aetherize Harrow Inspiring Call Starstorm Sorcery (6) Cultivate Explore Farseek Hull Breach Rampant Growth Tyranid Invasion Enchantment (8) Abundance Bred for the Hunt Death's Presence Hardened Scales New Horizons Overgrowth Shadow in the Warp The First Tyrannic War Artifact (6) Arcane Signet Bone Sabres Goliath Truck Herald's Horn Icon of Ancestry Sol Ring Land (39) Ash Barrens Cave of Temptation Cinder Glade Command Tower Evolving Wilds Exotic Orchard Frontier Bivouac Game Trail Opal Palace Path of Ancestry Rugged Highlands Temple of Abandon Temple of Epiphany Temple of Mystery Terramorphic Expanse Thornwood Falls Unclaimed Territory Island x7 Mountain x7 Forest x8 Commanders, Theme, and Strategy The two main Commanders for Tyranid Swarm are The Swarmlord and Magus Lucea Kane

Options (Deck Upgrades) 1x Assassins Trophy 1x Bear Umbra 1x Burning Anger 1x Domri Rade 1x Embercleave 1x Fiery Emancipation 1x Garruk, Cursed Huntsman 1x Grave Betrayal 1x Guardian Project 1x Journey to Eternity // Atzal, Cave of Eternity 1x Rishkars Expertise 1x Shadowspear 1x World at War Some of these options arent wholly in-theme, but depending on your playstyle, they might make the deck run more efficiently