The damage dealt by Vincent as a result of its last ability is not combat damage and therefore doesn't cause the ability to trigger again
When it attacks, sacrifice it at end of combat.) At the beginning of your upkeep, put all creature cards exiled with Gisa onto the battlefield under your control
Marvel Super Heroes $0.59 Tri-Sentinel, Act of Vengeance Marvel Super Heroes Eternal-Legal $0.49 Glorious Purpose Marvel Super Heroes Eternal-Legal $0.35 Kang, Temporal Tyrant Marvel Super Heroes $0.99 Loki, the Deceiver Marvel Super Heroes Eternal-Legal $2.49 Doctor Doom, King of Latveria (0006 - Borderless) Marvel Super Heroes Eternal-Legal Variants $0.49 Leader, Super-Genius Marvel Super Heroes $0.49 Taskmaster, Mercenary Mimic Marvel Super Heroes $0.59 Iron Monger, Sadistic Tycoon Marvel Super Heroes Eternal-Legal $0.79 Age of Ultron Marvel Super Heroes Eternal-Legal $1.29 Archnemesis Marvel Super Heroes Eternal-Legal $0.49 The Squadron Sinister Marvel Super Heroes Eternal-Legal 0 results found
While we had an Alpha Starter Deck in the last sale, unlike that last one, this is practically pristine
Drake Hatcher Drake Hatcher sees a good amount of Standard play, offering you value early while casting spells and later when you get Drakes
Then you can discard two cards at the beginning of your first main phase to return this to your hand from your graveyard, which is card disadvantage naturally but with madness, lands, discard triggers like Archfiend of Ifnir, and loads more, it's got value