Well, there are three significant bonuses to having the initiative: First, whenever a player takes the initiative, they venture into Undercity (Undercity is a new dungeon card
is that its all-but impossible to balance your deck to play to your own strengths while countering everyone else in the competition, leaving every deck at least vulnerable to some of the core strategies seeing at least semi-regular play
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Firstly, she taps for mana, and when that mana is spent on a creature, it enters with two +1/+1 counters on it - representing her literally summoning a powerful monster to the battlefield
The Counterfeit Evolution Fakes are getting better
The recruit destination is a monster with a handicap effect, but I'm afraid of getting a cocoon accident, If you say whether it is worth adopting until you are prepared for it