Enchantments create ongoing magical effects that persist on the battlefield
A devoid card is colorless during game play, but color identity checks all colors
People palying 17.5k for emerald really shows how starved they are for that era 1 Like jabby May 6, 2023, 8:10pm 10 I see 1st Ed Base mentioned, but lets not forget regular Shadowless
FromTheShire: These can be really great for making sure you hit your land drops consistently which is obviously a plus, I would be surprised if one or maaaaybe two of these see play in ramp or reanimator decks since this is a Common cycle, with the power level that entails
And three, it has a cool cowboy hat as a set symbol, which is almost enough to kill the comparison on its own
Once per turn: You can destroy as many other Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's, then inflict 500 damage to your opponent for each monster destroyed