You've got to be great at going wide with it to make it a playable card, and if you're not good at it, you should steer clear
Any deck that alters the basic parameters of any given game fits into this category, like my good friend Jamies Varchild, Betrayer of Kjeldor deck
Enchantments: Because your commander is based on enchantments I think the amount you run is fine, maybe throw in some more (looking at you Enchanted Evening )
#61 Aether Rift (Invasion) Why is it bad
Tradewind Rider (Bounce, Creature) 16
Add to that some actually pretty interesting lore, I think Bloomburrow has a lot to give for those who are interested in the storytelling aspects of Magic too, giving the set a wide potential audience