When you do, create a Young Hero Role token attached to target creature you control
We attack with our commander to gain experience counters and generate more and more tokens, then attack again for even more value
For some, this might be the very first tournament they have ever played in and their first taste of competitive Magic
Originally inspired by Magic's 'Un-sets' (absurdist, non-competitive, rule-bending cards intended for a silly, fun time) Secret Lairs like this are more collector's items than they are competition-worthy
It doesn't matter whether your teammate controls a creature, even if they're the player being dealt damage (6/14/2019) In the Commander variant, combat damage you're dealt by a commander is still tracked, even if it doesn't change your life total.
(6/6/2025) Abilities that trigger "at the beginning of [your/the] end step" will trigger at the beginning of each of your additional end steps as well