Sentry also brings us to an important topic: What does this deck lose to

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While the initial impact of this card isn't as huge as say, Wrenn's Resolve, Phyrexian Arena can stick around and benefit you for the entire game

Aboshan, Cephalid Emperor Aesi, Tyrant of Gyre Strait Arixmethes, Slumbering Isle Brinelin, the Moon Kraken Caelorna, Coral Tyrant Caetus, Sea Tyrant of Segovia Charix, the Raging Isle Gyruda, Doom of Depths Gyruda, Doom of Depths Kamiz, Obscura Oculus Koma, Cosmos Serpent Koma, Cosmos Serpent Koma, World-Eater Krothuss, Lord of the Deep Llawan, Cephalid Empress Lorthos, the Tidemaker Lorthos, the Tidemaker Marvo, Deep Operative Monstrosity of the Lake Octavia, Living Thesis Queza, Augur of Agonies Shark Shredder, Killer Clone Sin, Spira's Punishment Sin, Unending Cataclysm Slinn Voda, the Rising Deep Taniwha The Terror of Serpent's Pass The Unagi of Kyoshi Island The Watcher in the Water Tromokratis Ultros, Obnoxious Octopus Verazol, the Split Current Wrexial, the Risen Deep Xolatoyac, the Smiling Flood Xyris, the Writhing Storm Yorion, Sky Nomad
so a 1/3 on defense was actually kind of a stop sign against a legion of 2/1 creatures
You have one goal outside of a handful of removal spells: draw cards and gain lore, even including Gathering Knowledge and Wisdom