In one playtest, I was looking to draw a land on turn one so I'd be able to play Griselbrand on turn one
If you don't care about the initiative and aren't overlapping with the party mechanic, you probably don't want to run this just for the explore
His cards regularly see the mundane mix with the extraordinary, from werewolves in a diner to a well-dressed rhino enjoying a late dinner with an elephant
As the examples above show, these can represent multi-stage boss monsters or a quest and its reward
Vampiric Bloodlust and Draconic Domination are relatively easy to upgrade, but Arcane Wizardry is the most flexible
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