Like every major set, certain chase cards have risen to the top
I frequently used Shared Summons to grab two of the combo pieces in my Yisan, the Wanderer Bard deck to go big on the following turn with Quirion Ranger and Scryb Ranger
Ponder Ponder takes the cake for blue sorcery-speed cantrips, with Preordain as a close second
If your deck is on the slow side, choosing to draw (go second) rather than play (go first) can be reasonable to give you that extra card
If they have to use removal on the other characters, theyre less likely to play a character that can challenge into Alice for their next turn leaving her to force another choice
For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves. 2024-03-08 Rad counters dont go away as steps, phases, or turns end