In a metagame where graveyard recursion strategies like Amber Emerald Dogs are everywhere, this is a massive advantage because it prevents the opponent from simply bringing their threat back to life the following turn
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How about one on turn three or four
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Ishgard, the Holy See White decks don't get ramp, they get recursion - and Ishgard, the Holy See might be one of the most elegant recursion engines ever printed on a land
After that, Tinker Bell, Giant Fairy can quest for two lore, which is a nice bonus