MULTI-COLOR Aminatou, the Fateshifter Aminatou, the Fateshifter is strange in that, unlike most planeswalkers, her abilities don't compliment each other: her -1 ability doesn't help fuel her +1 ability like, say, Estrid, the Masked
There are three Dungeons that you progress through and although at first I thought that that would be a low number, it seems to work out well and gives you plenty of options to choose from
And if you have mana acceleration by something like a Sakura-Tribe Elder, then you can return the STE to your hand on turn four and recur something else the next turn and then cast the STE and use it again
Your creature might not even survive
Untap those permanents
These cards, even though they contain unique CG art, are played the same as their regular counterparts and bring no advantages upon using them in battle