The dissolving Hekma barrier, and the city beyond, are nice story links, while the Lords insectile appendages help it fit in with the other Old Gods of Amonkhet that returned during Hour of Devastation
Being able to ambush opposing creatures in combat makes it hard for the opponent to attack profitably into an untapped Aether Vial, shifting favor to the defending player
The final deck feels more consistent, and you can see what Ive taken out in the Sideboard section on Moxfield
However, I would only play as long as I had quests to do, as soon as I finished all the quests I had to stop playing and only come back the next day for the same procedure
I even hit double Moonshaker Cavalry with it, which lead to an absurd amount of damage
I have been doing a deep dive into Ramp and Mana Smoothing with my Mana Dorks, and just Mana Ramp generally