They can only take one or two hits each and aren't very good for attacking (or 'Challenging') your opponent's cards, but they cost a mere one Ink to deploy, meaning you can drop them on turn one
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When paired with Mimes, who will automatically mimic all ally actions (Dancers have an all-enemy HP-damaging ability, Bards can buff stats), these songs and dances tend to go off about twice per active turn, and every battle starts with the enemy on the other side of the field
This is the more aggressive of the two decks, and it gets to play more characters
Zell is a mono-red card, which matches his energetic and impulsive personality to a tee
This means that youll be able to cast more spells on opponents turns, pinging damage, and healing yourself, without having to wait for Instant spells