Ideally, you want to fill your deck with cards that take advantage of this, cards like Zendikars Roil and Scute Swarm, and then just make sure you can keep drawing and playing land cards until you eventually overrun the board with obnoxiously strong beasts that can trample through your enemies
Sometimes they will be short, sometimes they will be a little lengthier
While not remarkable on its own, it becomes meaningful in lists built to recycle Energy or continuously buff damage through stacked Tools
The next variant is a customizable enchantment that allows you to hurt a particular race: Why does R&D make cards that hose the theme they're trying to push
If only there was a big Phyrexian angel for us
Salamence's second move is called Steam Twister, which takes four energy cards, two colorless, one water, and one fire, and does 120 damage but you have to discard one fire and one water energy card after you use this move