Along with removal and recursion, I would argue that ramp and draw make up the Four Pillars of Good Deck Building when it comes to Commander
While theyre technically part of the set, and obviously innately cool because theyre Transformers, wed be lying if we said they didnt feel overwhelmingly out of place
There are multiple cards that trigger at the end step, and Y'shtola helps to double up on all these effects
If youre the kind of person who likes knowing what youre agreeing to (a rare and beautiful trait), we keep policies straightforward and easy to find
Lets say I see your hand of Arc Trail and Vindicate, I will obviously take the Arc Trail and you will then be forced into Vindicating the 1/1 at a tempo loss if you want your Arc Trail
By going from 40 mana sources to 43, we increased the the chance of hitting our critical mana from 72 percent to 97 percent and made our fictional aggro deck more consistent