In order to make Hydras the best they can possibly be, you're going to need a lot of mana, and that's what Somberwald Sage and Rosheen are here to supply
The cost reduction tied to your creatures total power means that its quite easy to reduce the mana to cast Ghalta to just two green mana, even accounting for commander tax
The titular Enchantress cards serve as your draw engine, while evasive creatures, once backed up with Auras, serve as your win condition
Youll most commonly acquire radiation counters from damage dealt by irradiated creatures, as you can see from the examples above
Dropping the number of cards up for grabs from thousands or hundreds, as it was in The Brothers War, to just one card makes The One Ring and its .00003 percent chance of finding it feel different
it will sit in your command zone for the vast majority of your game, passively helping ramp out your big Dragons