Whenever you attack, earthbend X, where X is the number of experience counters you have
Betor, Ancestors Voice The end step is where Betor, Ancestor's Voice pays you off: It grows a creature based on the life youve gained, then reanimates something with mana value up to the life you lost that turn
Combine these with the re-printed cards to make decks using new strategies
#4: Fastlands Fastlands arent going to have the same impact that they did in Scars of Mirrodin Standard due in part to the curve looking like it wont be as low to the ground
However, being able to shrewdly recycle your army's deck's resources into more warriors for conquest and providing a boost, minor as it is, to the combat efficacy of another unit is at least something
It won't win any games by itself, but Starting Town is exactly the sort of subtle card that quietly keeps a deck running