It also means that perhaps, after companion and lesson/learn, that maybe were getting closer to the day when outside the game and the sideboard get clarified as zones, which could be the beginning of tons of fun
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Klefki brings to my mind two important cards: Wobbuffet PHF and Silent Lab
4: Spirits you control gain double strike and vigilance until end of turn
Nissa, Vastwood Seer / Nissa, Sage Animist Nissa, Vastwood Seer was also a Standard staple back in the day, but that hasn't carried over into any older formats
It also makes the set more memorable than many generic mid-era expansions where the best card could belong anywhere