Additionally, if the Deck Leader is unable to move or Summon due to enemy cards or LABYRINTH terrain blocking all their surroundings, the duelist automatically loses after one turn, akin to checkmate in chess
Magic: The Gathering is host to countless creature types, from ever-present fantasy sterotypes like Dragons, Angels and Demons, to in-house creations like Aetherborn, Vedalken, and whatever the heck a Brushwagg's supposed to be
This would balance out a draft environment nicely, with some crossover of tribal identities and mechanics between the other wedges, and a general stompy theme
When few monsters had effects of their own in the early 2000s, being able to wield 3000 ATK was a significant advantage
Unfortunately, for those of us who enjoy uniformity, there are only five judge foil fetchlands
Among them is Sura, which allows you to fetch Sky Island cards