This'll be a two mana 2/1 that effectively draws you a card most of the time, and that's really good
Golden demon skulls for clasps, gems cradled in platinum linked together for a belt
Things certainly have changed, havent they
Likewise, it could be that they have a spell/trap set in their spell/trap zone, so you can place a spell/trap in that same column on your side of the field, and now theres 2 cards in that column, letting you special summon a Mekk-Knight to it On top of being able to get out strong monsters this way multiple times per turn, they have multiple effects, some of which let you move the cards on the field so that you can summon to the same zone (because the columns had 2 or more cards in them) multiple times by letting you move the card you just summoned out of the way and put a new one there
Who came out on top, and which evoke cards are you surprised didn't make the list
Toph, Earthbending Master (TLE) $48 Avatar: The Last Airbender has a full cycle of legendary cards that work with experience counters, and Ill always think of good experience counter cards we already have like Meren of Clan Nel Toth or Otharri, Suns' Glory