Even if youre not wanting to play an A+B combo win condition, many Orzhov cards feel A+B in the sense that you need to draw the fodder, or ways to make fodder, before you draw the ways to sacrifice or use them for value
Start with the amount of damage being dealt to the creature and determine what is "lethal." This is usually the creature's toughness minus the amount of damage that it already has marked on it, but ignoring any replacement or prevention effects that will modify this damage
Premium Power Pro Lucario already looks to be getting some of the support it needs thanks to the Premium Power Pro and its ability to enhance damage output by 30
Memory Lapse is also pretty much a hard counter when used to force something through and/or when you can win the game in that turn as a result, a little like Pact of Negation
Politely mention that while you prefer their product for its quality or other features, the price difference from competitors is significant
It's way too much work, just to hit a significant amount of damage